Development goes on

Indiegogo campaign is over.

We didn’t reach our goal, but we are going to complete the videogame anyway.
Now it’s possible to freely contribute on our website on the right sidebar.

Thanks for your support and help us sharing the project.




The asylum was a sort of permanent exhibition of human misery, where each one exposed their fear, their despair, their limits. Just like a trade show there were vendors who exhibited their goods proclaimed with fanfare and those who tried to hide it, locked in their corners, judging themselves not worthy of the public. Renèe, defeated by the inner pain, tried to hide away from everything.

When she was allowed to go in the park she always look for hidden corners and she huddled up there for hours. Immersed in nature, everything seemed distant in both space and in time.